![]() ![]() ![]() Meanwhile, Valhalla’s gameplay can comfortably sit right alongside the main game. It relies on elements that build on the conclusion of the story, as well as those from Kratos’ past that the rebooted series rarely explored. ![]() It builds on Ragnarok’s narrative, giving anyone who typically plays those games for their story a reason to care. Valhalla is a rogue-lite mode that succeeds in so many ways it’s worth highlighting, and for Sony’s other teams, worth learning from. One of the bigger surprises at December’s The Game Awards was the reveal of God of War Ragnarok's Valhalla DLC, a free - and unusual - piece of extra content that expands the main game, not simply adding new story chapters, but introduce something that’s meant to be played repeatedly for a while to come. For Valhalla! | Image credit: VG247/Sony Santa Monica. Let’s, however, imagine for a moment that desire to figure out live service didn’t exist, and the company’s many studios had to come up with new ways to compel players to stick with games designed to be played once for longer than a single playthrough - and potentially open them to the idea of other forms of monetisation in those single-player games. Which brings us back to the other prong to the strategy: live service games. We now live in an era of PS5/PS4 exclusives landing on PC quite predictably two years after their debut on PS consoles.īut it’s clearly not enough, especially if Sony continues to pretend Xbox, and Nintendo platforms won’t offer meaningful growth in sales. The once historic stance against publishing first-party games on anything but PlayStation hardware has already been reversed. One way to go about achieving that goal is to bring PlayStation games to other platforms, a bridge Sony already cross. To see this content please enable targeting cookies. ![]()
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